# Frequently asked questions
Questions that may arise before, at or after this point. so if you're wondering about one thing or another, here it is:
No, and it is not meant to do so. There are use cases one can handle "better" than the other, with "better" depending on the use case. This can be making an algorithm performing with less overhead on the one hand or getting an UI job done quicker on the other. As always, picking the right tool for the job is key, and AssemblyScript just so happens to blur the line a bit.
# Is WebAssembly always faster?
|Compute-heavy algorithm||Use WebAssembly|
|Games||Use WebAssembly for CPU-intensive parts|
|WebGL||Depends how much of it is calling APIs. Probably both.|
Or: WebAssembly is great for computational tasks, stuff with numbers, but still needs some time to become more convenient and efficient at the same time where sharing numbers between the module and the host isn't enough.
Bonus: If you are considering another language than AssemblyScript, pick one that doesn't (currently) compile an interpreter to WebAssembly to run your code, because that's neither small nor fast.
# Is AssemblyScript always faster?
No, not always. But there are use cases especially well-suited for it, like creating a Game Boy emulator by making use of its low-level capabilities, essentially emitting raw WebAssembly using a nicer syntax. But ordinary code doesn't magically become faster just by compiling to WebAssembly, especially when making extensive use of managed objects that require memory management and garbage collection (this has its cost in every language) or talking to the host in structures that WebAssembly isn't currently good at, like strings or more complex objects. Low-level code (just functions, numbers, math and hard work) is always the best choice when all you care about is raw performance.
# How does AssemblyScript compare/relate to C++/Rust?
First and foremost: Both Emscripten (C++) and Rust have very mature tooling to compile to WebAssembly and are made by the smartest people on this field. Also, both can make use of compiler infrastructure that has been created by many individuals and corporations over years. In contrast, AssemblyScript is a relatively young project with limited resources that strives to create a viable alternative from another perspective.
More precisely: AssemblyScript is putting anything web - from APIs to syntax to WebAssembly - first and then glues it all together, while others lift an existing ecosystem to the web. Fortunately, there is Binaryen, a compiler infrastructure and toolchain library for WebAssembly primarily created by the main author of Emscripten, that we can utilize to considerably close the gap, and we are very thankful for that. It's not as optimal for AssemblyScript-generated code as it is for LLVM-generated code in a few cases, but it's already pretty good and continuously becoming better. It's also noteworthy that AssemblyScript is still behind in specific language features, but we are working on that.
In short: AssemblyScript differs in that it is new and tries another approach. It's not as mature as Emscripten and Rust, but there is something about the idea that is definitely appealing. If you find it appealing as well, AssemblyScript is for you.